Pinball Metaverse

Pinball Metaverse entered
the Real World

Our Vision

The futuristic vision of connecting the global community to each other through a virtual world, the Pinball Metaverse. Providing the go to platform for services and products as well as creating a world with unbound possibilities for its users. Pinball Metaverse  moves the user into the center of focus and brings the power back to the people.

Our Vision

Black Rose Club has the futuristic vision of connecting the global community to each other through a virtual world, the Black Rose Club metaverse. Providing the go to platform for services and products as well as creating a world with unbound possibilities for its users. Black Rose Club moves the user into the center of focus and brings the power back to the people.

Market Opportunities

Pinball Metaverse targets the most active and technology savvy target groups.

1. Home Entertainment Boom

  • Post-COVID growth in home game rooms has increased demand for compact or customizable pinball machines.

  • Virtual Pinball Cabinets with hundreds of tables are attractive for space- and cost-conscious buyers.

  • Offer affordable home-friendly pinball cabinets (physical or virtual).

  • Develop modular cabinets for DIY or space-saving installation.

2. Nostalgia & Retro Gaming

  • Millennials and Gen X are seeking nostalgic experiences.

  • Real and virtual reproductions of 70s–90s machines are in high demand.

  • Re-release classic machines under license or with new features.

  • Create remixed virtual tables with familiar IP and enhanced gameplay (light shows, 3D effects).

3. Virtual Pinball Software & Apps

  • Growth in PC/console/VR pinball simulators (e.g., Pinball FX, Future Pinball, VPX).

  • Rising interest in VR pinball for immersive arcade play.

  • Develop custom virtual tables for platforms like Steam, Meta Quest, or Apple Vision Pro.

  • Offer VR pinball arcade bundles for home and commercial use.

4. Commercial Use – Arcades, Bars, and Events

  • Barcades and retro gaming cafes are resurging.

  • Operators want low-maintenance machines—virtual pinball is ideal here.

  • Lease or sell virtual machines to hospitality businesses.

  • Create location-based tournament systems with leaderboards and seasonal updates.

5. Customization & Modding Communities

  • Large communities thrive on cabinet mods, DIY builds, and table design.

  • Virtual pinball offers deep customization.

  • Sell premium artwork packs, cabinet skins, or mod-friendly hardware.

  • Provide a platform or tool for fans to build and share tables (like Unity plug-ins or editors).

6. Educational & STEM Markets

  • Pinball machines demonstrate physics, mechanics, and programming.

  • Virtual pinball can be used in educational simulations or maker classes.

  • Build educational kits that blend real components with digital lessons.

  • Create virtual pinball design courses for Unity or Unreal Engine.

Market Opportunities

Black Rose Club targets the most active and technology savvy target group in the DACH region and will later expand to serve the global market.

  • Market – Around 66 million e-commerce customers in the DACH region spent over 100billion Euros on online purchases in 2021. Most popular orders were clothes, shoes, food and beauty products.
  • Target Group – The percentage of internet users in the EU who order products online aresteadily increasing over the years, with the biggest development occurring in the age group of 16-24 years.
  • Behavior – The reasons why consumers prefer online over physical orders are convenience, variety, competitive prices and 24/7 access.

Extra Value for Users

Individualisation

User Created Content

Income Opportunities

Social Media

Road Map

Features

Shopping

Shop in the metaverse and receive your products at your home.

Marketplace

The marketplace is the space where all NFTs are traded, including real estate,user created content, important in-game items, skins, art, house designs etc.

Gaming

Users can compete against each other and fulfill quests to earn $. Daily tasks such as shopping are gamified which increases user interactivity and engagement.

Entertainment

Users have the opportunity to spend leisure time by attending concerts, watching movies, exploring museums or entering restricted areas such as casinos.

Third Party Services

Users can earn shopping perks by locking $ and also put their other currencies to work via third party DeFi services.

Token Sale

Token name:

Ticker Symbol:

Currency Symbol Image:

Starting Price Pre-ICO:

Maximum BGT produced:

Maximum BGT for Sale:

Fundraising Goal:

Minimum Purchase:

BlackRoseClub

TBC

Currency Symbol Image

0.04 USD through Landsale

1,000,000,000 XXX

150,000,000 XXX (Land) 20,000,000 XXX (Public)

12,000,000 USD (Land) 1,000,000 (Public)

100 XXX

Documents

CEO & Founders

Richard Hoffmann
Founder / CTO
TBC
Founder / CDO
NN

Development Team

John Doe
RED Team
John Doe
RED Team
John Doe
RED Team
John Doe
RED Team
John Doe
RED Team
John Doe
RED Team
John Doe
Assistant
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